“Thammasat – Banpu Innovative Learning Program Season 2”, a collaboration between Faculty of Learning Sciences and Education (LSED), Thammasat University and Banpu Public Company Limited, has equipped the 14 high school teams with skill sets required to become new-generation innovators through board game development that is fun, creative and reflects the social issues.
The project has now concluded and the award ceremony was held to present the trophy from Her Royal Highness Princess Maha Chakri Sirindhorn and other prizes in Thammasat-Banpu Innovative Learning Program Season 2 via virtual event on July 12, 2021.
The event was presided over by Assoc Prof Gasinee Witoonchart, Rector of Thammasat University and Mr Chanin Vongkusolkit, Chairman of Banpu Public Company Limited.
The champion team who won the royal trophy was the “The Last Hope” team from Watcharawittaya School, Kamphaengphet for the ‘Survivors from Black Snow’ board game. This board game presents the issue of how to remove sugarcane soot with an aim to enhance knowledge, understanding and awareness among farmers and people in the community on environmental and health care of people in Kamphaengphet province.
Assoc. Prof. Gasinee Witoonchart, Rector of Thammasat University said, “With the continuous support from Banpu for Thammasat, through Banpu Innovative Learning Program, we are able to equip the participating students with thinking and mindset crucial for modern innovators. We hope that they will utilize the skills they’ve gained during this project to further develop themselves and grow as quality innovators for the Thai society in the future.”
Mr.Chanin Vongkusolkit, Chairman of Banpu Public Company Limited said, “Banpu Public Company Limited has continuously operated projects that focus on developing human capital, especially young people who are the country’s future. We want to equip them with skills that will prepare them for the 21st century.”
“The learning method aligns with Banpu’s belief that ‘Learning is the Power of Change and Development. The project was met with challenges from the COVID-19 situation, but all teams were able to adjust themselves and resolve the unexpecting problems to continue developing their board games and communicate with their target audiences as their objectives,” Mr Chanin adds.